

Photoshop

Blender

Audacity

Unity
Process
During this project, I focused on game design and user experience. I began by outline my goal and picking the theme, Alice in Wonderland. To ensure the room and puzzles were linked to the theme as best as I could I researched Alice in Wonderland story. There have been many adaptations so I looked at as many as I could and found out what was most common between them.
Once I completed the game design document I began focusing on the models. These were made using blender with the occasional help of the subdivision modifier. Each model required textures so I created UV maps for them then painted them in photoshop. I tried to keep a traditional victorian feel to all my assets unless I was trying to portray a persona.
To ensure my game was user friendly I would organise testing sessions and obtain feedback. These testing sessions would be performed by getting a user to play a game and have their screen recorded. This would allow me to see how players navigated the room without making the players feel like they were being watched. I would then supply them with a questionnaire so that I could analyse the feedback.
Work Showcase
Personification





